Posts Tagged ‘tablet’

Balmer Talks Tablets

See here.

Microsoft’s behavior here is entirely bizarre. They’ve been pushing desktop versions of Windows on tablets with absolutely no mass-market success for over a decade. Apple releases a tablet with a much more lightweight OS, with UI redesigned from the ground up for a touch device, and has instant mass market success.

And Microsoft’s announces that they’re taking this very seriously… and their response will be to keep pushing desktop versions of Windows on tablets, but… what? Hope that people notice this time because Apple got people paying attention to the tablet market?

Right, good luck with that. The reason people didn’t pay attention to those Windows tablets is because they sucked, and they’ll be perceived even more negatively now that there are better products on the market to compare them with.

Here’s how I see this going: some time in the next 18 months, Microsoft will finally come to terms with the fact that they’re barking up the wrong tree trying to stick a desktop version of Windows onto a tablet. They won’t actually abandon that approach, because internal corporate politics won’t let them and they lack the discipline to actually focus on things that matter. But they will announce an additional project to create a tablet versions of Windows Phone 7, which might even turn out to be a credible technical effort.

Only problem is, by the time that gets market, it’s going to be going up against the iPad, Android tablets, WebOS tablets, and the newly announced Blackberry tablet, some or all of which will be quite well established by then and will be on their second or third generation. And few or none of the value network effects Microsoft benefits from in the Windows market will do anything for them in the tablet market. So, basically, they’re screwed.

Adobe’s JooJoo reaction validates Apple’s flash stance

Engadget’s review of the JooJoo Linux tablet:

But what about Flash? This is supposed to be the big differentiator, right? The iPad killer! In an interesting move, Fusion Garage coupled the Atom processor with NVIDIA’s Ion graphics to aid in playing full screen Flash video (or for doing… something). Unfortunately, the software just isn’t there yet. Currently the device is running Flash 10.1 beta 1, and won’t have hardware-accelerated Flash video for a good while now (the timing is partly reliant on Adobe support, and is labelled as a “work in progress” by JooJoo). That means some regular-sized YouTube and Hulu works, as decoded by the CPU, but full screen Hulu is jittery, and a 720p YouTube clip is like watching a slideshow. In one of the biggest moves of irony, JooJoo has actually implemented a hack for YouTube where you can view a video in Flash or in “JooJoo” mode which is a straight playback of the MPEG video file every YouTube video harbors. What does this remind us of? HTML 5, albeit with a less elegant implementation. This of course only works on YouTube right now, though JooJoo says it plans on supporting other sites in the future.

They’ll probably eventually get hardware acceleration working and get this straightened out, but there’s a larger point here. Platform vendors shouldn’t have to rely on the good graces of an outside company to make key elements of their user experience not suck. Even if this gets fixed on Linux/Atom tablets, it will only crop up again with some other new platform in the future.

The notion of a key piece of web infrastructure being proprietary software controlled by a single vendor was only sustainable within the homogeneity of the traditional desktop world. Now that computing is seriously moving beyond the desktop — now that the industry is actually interesting again — it’s all falling apart for Flash. Apple is just hurrying things along a bit.

A conversation that will occur this summer

Normal Person: [switching instantly back and forth between Evernote and Safari while listening to a Pandora stream, with Loopt updating their location continuously in the background]

Geek: “Hey, you know your iPhone doesn’t support ‘real’ multitasking.”

Normal Person: “Huh?”

Why the iPad is a big deal

In terms of long-term large-scale impact on consumer computing, the iPad is the most significant new computing platform to launch in over 20 years, with the possible exception of the Web, depending on your definitions. Really. Even if the iPad itself ultimately ends up as a minor player in the tablet market, it will likely be the device that takes tablets mainstream, like as the Mac did for the GUI. Why is this a big deal? It’s a big deal because this form factor has been anticipated for over 40 years both in fiction (see, for instance, 2001) and by human/computer interaction designers (see, for instance, the Dynabook), and will likely have a major impact on the shape of computing over the next couple of decades.

In terms of how users interact with computers, the iPad is the most significant thing since the mouse and the modern GUI. You could credit the iPhone for the multitouch revolution, of course, but I think the the phone form factor is just too limited to develop the full vocabulary required for touch-based UI to really come into its own. The iPad is the first platform that will enable that.

And there’s even a bit more to the iPad than that. The iPad isn’t just a new device built along the same model as traditional computers but with a new form factor and primary interaction mechanism. Put together the simple model lineup, the lack of focus on geeky tech specs, the elimination of the file system as a user-level concern, the system-level automatic application installation, removal, and updating… and the iPad is also clearly a major push toward the sort of appliance-like personal computing that many have tried for over the years, but none have previously achieved.

Now, I understand perfectly well that these kinds of predictions are easy to dismiss. That’s sort of the nature of the thing; if this were all obvious, there wouldn’t be much point in writing about it. But large chunks of the web get archived, and we’ll see in five or ten years just who saw what was coming, and who didn’t.

Why not a netbook?

If you look at the geek complaints about the iPad, the obvious trend that emerges is that what the geeks really wanted from Apple was a generic $350 Mac netbook. But the more you think this through — the idea that Apple should have shipped a netbook rather than the iPad — the less sense it makes.

Netbooks work on the same paradigm as traditional desktop computers; they’re basically the desktop user experience, but slower, smaller, and cheaper.

If you’re not playing the meaningless “Apple vs. The World” game, and you’re looking at things purely in terms of Apple’s own unit sales (and profits), Apple’s approach is obviously better.

Let’s say instead of the iPad, Apple had introduced a $350 Mac netbook. As a Mac — firmly situated within the established desktop platform ecosystem — it would have been subject to the same forces that have stopped the Mac platform generally from breaking into the mainstream over the last decade. It wouldn’t have really offered unique advantages against Wintel netbooks, unless you were already interested in running OS X. Which also means it would have cannibalized Apple’s higher end Macs to some extent; people would buy it instead of a $999 MacBook. Finally, Apple probably would have had 10-15% profit margins on such a device (typical of the netbook market) instead of the 20-30% profit margins they’re probably running on the iPad (typical of iPod and iPhone).

With the iPad, Apple has a device that appeals to the existing Mac user base but won’t cause much cannibalization, and also has much more appeal outside of the existing Mac user base because it offers unique capabilities other than desktop OS X. So they’re likely to sell several times as many of them, with fewer losses to their higher end laptop sales. Oh, and they probably make 2-3x as much money from every one they sell, vs. a Mac netbook.

Looking past just the bottom line, the critical strategic issue is the whole “breaking into the mainstream” thing. With the iPhone, Apple has had its first real taste of mainstream success with a computing platform in a couple of decades, and they wanted more. And what they’ve realized is that the battle for the traditional desktop OS market has been over for a long time, and Microsoft won. So the way to get more is to launch another platform outside of that market. Except unlike the iPhone, the iPad platform has the capability to grow, over the years, into something that really could replace a traditional computer for many users.

Apple to preview iPhone OS 4 at Thursday event

See here.

This seems pretty unusual for Apple. There are only two plausible reasons why they might be doing this, I think. Either it has major new implications for developers, so they have to announce it well in advance of shipping, or it has major new features which they think will help sell iPads, so they want everyone to know it’s coming.

Either way, this event signals iPhone OS 4 is probably going to be a pretty big deal.

How to compete with iPad

Excellent post by Matt Gemmell detaining everything Apple’s competitors need to understand about the iPad. Seriously, anyone trying to take on Apple, please listen to this guy, not the usual industry pundits:

It’s difficult to get our heads around the fact that these non-technologically-savvy users can suddenly constitute a core market for a device, yet that’s the case here. Nintendo saw it, and Apple sees it too. It’s an uncomfortable realisation since these people are so unfamiliar to people like you, as hardware manufacturers, and me as a software engineer. This discomfort leads to a kind of understandable blindness, and more importantly can make us leave money on the table. The relative sales and demand figures for Wii vs PlayStation 3 and Xbox 360 over the last several Christmases are indicative of that.

When competing with iPad, you have to realise that, to your new core market, tablets are not computers. There’s no such thing (to your customer) as a “tablet computer”; the very name reduces the likelihood they’ll buy it. The potential of the tablet is that it’s not even seen as a computing device. This is an incredible opportunity to expand into a new market, if you’ll only commit to that mindset.

Read the whole thing. Of course I’m entirely certain that most — quite likely all — iPad competitors will make essentially every mistake Matt warns against. There are very few tech companies that have Apple’s understanding of what really matters to end-users. Maybe Nintendo should do a tablet.

Ihnatko’s must-read hands-on with iPad

Go here.

Particularly notable:

I can’t really make much of a pronouncement about these apps but I was struck by the amount of restraint the apps’ designers used. A bigger screen increases the temptation to just keep adding interface elements. And yet it’s remarkably uncluttered. All of the features of a “real” spreadsheet are there, but there are appear to be fewer buttons and controls here than what you’d find on a typical Android tip-calculator app.

And:

Fast. Fast, fast, fast. I did absurd things, like zoom in and out of webpages with fast twitches of my finger tips. The iPad kept right up with me, millisecond by millisecond. When you drag something, you feel like you’re physically sliding a photo across a surface; no need to wait for the OS to catch up with you. When you turn the iPad, the screen switches display modes almost instantly.

This sort of responsiveness enhances the whole experience. In so many touch-based systems — yes, I’m flashing an impatient glance at Android devices — the interaction feels like “I have made an input gesture; the ebook reader app has received the ‘turn to the next page’ command; the computer is now rendering and displaying an animation of a page turning in this ebook.” On the iPad, it feels as though you put your finger on the bottom-right corner of the page and dragged that corner towards the spine of the book until it flipped over.

That’s the “magic” right there — put these factors together, and using the device feels like interacting with data with your fingers, rather than issuing commands though an abstract software interface.

Logical conclusions….

Thinking this through (and reading quite a bit of the debate on both sides), I just realized where the criticism of the iPad takes us, if we follow it to its logical conclusion.

If Apple had just called up whatever Taiwanese outsourcing company makes the $350 Mini 10 netbook for Dell, and said “Give us a couple of million of those, but change the cases a little and put Apple logos on them,” and had slapped stock Snow Leopard installations on their hard drives, many iPad critics would have been substantially happier with the resulting product.

Think about this for a few minutes. Is this even a position worth arguing with? It’s so ludicrously wrong-headed it’s difficult to even imagine the depths of the obliviousness that could lead to such thinking.

If Apple ever releases a new product and the tech industry pundits all nod their heads and agree it’s just perfect, I’m selling my Apple stock. The day Apple can no longer confound the pundits is the day they’ve lost their edge.

Does the iPad doom the Mac?

There seems to be much discussion about this in some circles, both by Mac users (some of whom have longstanding paranoia about Apple’s success with non-Mac products) and by some of the Mac’s detractors, who would really rather have Apple go off and build consumer devices and leave “real computing” to Microsoft.

The quick answer: not a chance.

It is the existence of the Mac that has allowed Apple to do virtually everything it has has done over the last 10 years:

  • The iPod, iTunes, and the iTunes store launched as Mac-only; without the ability to initially establish themselves there, they likely would have made little or no headway in the market.

  • The iPhone, of course, runs a version of OS X. One of the reasons it has been so hugely successful is because its technical similarity with the Mac allowed it to draw on the Mac developer pool, which is far larger and richer than what existed for any other mobile platform. (And the Mac tends to select for higher average developer quality than Windows, because developers who care about user experience are attracted to the platform by Apple’s relentless commitment to user experience.)

  • The iPad, as a platform which allows more serious applications than the iPhone, will benefit even more heavily from its technical similarity with an established desktop platform with a talented and highly innovative developer pool.

Kill the Mac? Does the phase “Killing the goose that lays the golden eggs” ring a bell?

It is also, I think, a very serious error to assume that there is some kind of zero-sum resource competition within Apple between the Mac and the iPhone/iPad. Desktop computing has been somewhat stagnant lately, yes. But this doesn’t just apply to the Mac — Microsoft has trouble getting people to grudgingly admit that maybe Windows 7 might be a little better than the system they shipped nine years ago.

The reason desktop computing has stagnated is simple — it has reached a local optimum. In the ~25 years since the Mac shipped, firmly establishing the current desktop paradigm, that paradigm has been explored from end to end, and what we have now basically represents the best of what was discovered. The only way to open up new territory, and make more than trivial incremental progress beyond what we have now, is to change some underlying assumptions and see what falls out of that.

This is precisely what Apple is doing when Apple takes OS X and adapts it for devices like the iPhone and iPad, and the innovations that come from this will flow back into OS X, just as the benefits of years of Mac-based OS X development flowed onto those platforms.

One could see a slow eventual merger of the Mac with Apple’s new touch platforms. But this wouldn’t be the death of the Mac any more than Windows XP — Microsoft’s merger of the Windows 9x line with the Windows NT line — was the death of Windows.